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$408 Million Invested in 40 Virtual Goods-Related Businesses in 2008*

February 2, 2009 - Austin, Texas -- Show Initiative, via its VirtualGoodsNews.com blog, released a report today announcing findings from a comprehensive study of publicly disclosed transactions which shows that venture capital and media firms have invested approximately $408 million in 40 companies that monetize at least in part through sales of virtual goods and currency in 2008.* This is the first year in which Show Initiative has issued an investment report specific to the investment performance of microtransaction-based models. For a detailed analysis of the numbers please visit http://www.virtualgoodsnews.com/2009/02/over-580-million-invested-in-41-virtual-goodsrelated-businesses-in-2008.html

With no prior years to compare the collected data with, trend analysis is still difficult. There are a few clear signals sent by the numbers, though. One, microtransaction-based businesses are growing at an explosive and sometimes unstable rate despite worldwide economic adversity. Two, venture capital investors worldwide are demonstrating confidence in profitability of the microtransaction-based business model despite adverse economic conditions.

Investments total a healthy $147.73 million in Q1 2008, and drop slightly to $100.7 million in Q2 2008. Q3 2008 saw $91.54 million invested even though this period marks the official beginning of an ongoing global economic downturn. The downturn shows its effects more in Q4, when investment dwindles to $69 million.*

Nearly $100 million of the 2008 grand total for virtual goods investments went to Chinese firms operating MMORPGs along the Eastern free-to-play, microtransaction-oriented model. This is not in any way unexpected, as the free-to-play model is well-established and has shown strong performance in Southeast Asian territories.

Additional details will be made available at the upcoming Engage! Expo March 10-11, 2009 in New York City. The Virtual Goods and Gifts will take center stage at the Engage!, with a dedicated track that includes expert speakers from social networks, games and virtual worlds to give you the knowledge you need to launch and manage your virtual goods strategy.

*Correction: This report originally listed a total of $585 million invested across 41 companies. $175 million in Q3, however, was raised by Shanda Interactive as a round of debt financing, as was $1 million in Q2 from Playfish. We have corrected the list below and the totals above.

Over $580 Million Invested in 41 Virtual Goods-Related Businesses in 2008
Editors Note:  News Story column links to a recent full article about the company
 

Q1 2008
Company Segment Goods Currency Ad Offers Uncertain Amount Invested Named Investors More Information
9you MMORPGs X 100,000,000.00 Temasek Holdings http://www.virtualworldsnews.com/2008/03/9you-gets-100m.html
Alamofire Social Games X X 2,000,000.00 Founders Fund http://venturebeat.com/2008/02/01/alamofire-a-stealthy-casual-gaming-company-gets-2m-boost/
Chapatiz Youth World X X 530,000.00 Angel Investors http://www.virtualworldsnews.com/2008/03/french-virtual.html
Flowplay Youth World X X 3,700,000.00 Intel Capital and Ambient Sound Investments http://www.virtualworldsnews.com/2008/02/casual-game-wor.html
Fluid Entertainment Youth World X 3,200,000.00 Trinity Ventures http://www.virtualworldsnews.com/2008/03/fluid-entertain.html
Gaia Interactive Youth World X X Undisclosed, part of a $12M round Time Warner http://www.virtualworldsnews.com/2008/01/time-warner-inv.html
Handipoints Youth World X 800,000.00 Charles River Ventures http://www.virtualworldsnews.com/2008/03/handipoints-rec.html
IGG, Inc. MMORPGs X X 4,500,000.00 IDG Technology Venture Investment http://www.virtualworldsnews.com/2008/01/igg-gets-45mm-i.html
Outspark MMORPGs X X 11,000,000.00 Tencent, DCM http://www.virtualworldsnews.com/2008/01/outspark-raises.html
Playfish Social Games X X 3,000,000.00 Accel Partners http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
RocketOn Youth World X X 5,000,000.00 D.E. Shaw Group http://www.virtualworldsnews.com/2008/02/rocketon-draws.html
Sparkplay Media MMORPGs X 4,300,000.00 Redpoint Ventures and Prism VentureWorks http://www.virtualworldsnews.com/2008/02/sparkplay-gets.html
Zynga Social Games X X 10,000,000.00 Union Square Ventures and Foundry Group http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
TOTAL 147,730,000.00
Q2 2008
Company Segment Goods Currency Ad Offers Uncertain Amount Invested Named Investors More Information
Club Cooee Virtual World X X Undisclosed Aurelia Private Equity http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
Erepublik Social Games X 700,000.00 Angel Investors http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
Eximion Games Portal X Undisclosed Techno Stars http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
G10 Entertainment MMOGs X X 38,000,000.00 The9 http://venturebeat.com/2008/04/23/chinas-the9-invests-38-million-in-g10-online-gaming-company/
Kongregate Games Portal X X 3,000,000.00 Jeff Bezos Expeditions http://venturebeat.com/2008/04/30/kongregate-to-launch-facebook-games-raises-3-million-from-amazons-jeff-bezos/
Playfish Social Games X X 1,000,000 in debt Accel Partners http://www.virtualworldsnews.com/2008/07/playfish-gets-1.html
Serious Business, Inc Social Games X X 4,000,000.00 Lightspeed Ventures http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
Social Gaming Network Social Games X X X 15,000,000.00 Greylock Partners and Founders Fund http://venturebeat.com/2008/05/13/sgn-on-quest-for-social-gaming-revenue-raises-15-million/
Turbine MMORPGs X 40,000,000.00 Time Warner and GGV Capital http://www.virtualworldsnews.com/2008/06/turbine-finishe.html
TOTAL 100,700,000.00
Q3 2008
Company Segment Goods Currency Ad Offers Uncertain Amount Invested Named Investors More Information
Challenge Games Social Games X X 4,500,000.00 Sequoia Capital http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
Gaia Interactive Youth World X X 11,000,000.00 Institutional Venture Parters  http://www.virtualworldsnews.com/2008/07/gaia-online-get.html
GameDuell Social Games X 17,000,000.00 Wellington Partners http://venturebeat.com/2008/07/03/germanys-gameduell-raises-round-for-skill-based-games/
Hollywood Interactive Group Social Games X X 5,000,000.00 BlueRun Ventures http://www.virtualworldsnews.com/2008/09/hollywood-inter.html
Jambool Payment Service X 1,000,000.00 Hit Forge, Charles River Ventures and Bay Partners http://www.virtualgoodsnews.com/2009/01/jambool-launching-payment-solution-for-facebook-games.html
Shanda Online MMORPGs X 175,000,000 in debt Institutional buyers http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
Social Gaming Network Social Games X X X 3,000,000.00 Jeff Bezos Expeditions http://jussilaakkonen.wordpress.com/2008/11/18/virtual-worlds-social-games-investments-defy-downturn-in-october-2008-peak-in-july-2008/
Taatu Youth World X X 2,640,000.00 BAMS Angel Fund http://www.virtualworldsnews.com/2008/10/taatu-announces.html
Ukash Payment Service X 14,400,000.00 Blue Label Telecoms andDataCash http://www.virtualworldsnews.com/2008/09/ukash-gets-inve.html
Webcarzz Social Games X 4,000,000.00 Meakem Becker Venture Capital http://www.virtualworldsnews.com/2008/08/webcarzz-gets-4.html
YoVille Social Games X X X Undisclosed Zynga http://www.virtualworldsnews.com/2008/07/zynga-aquires-f.html
Zynga Social Games X X X 29,000,000.00 Kleiner Perkins Caulfield & Byers, Union Square Ventures http://www.virtualworldsnews.com/2008/07/zynga-aquires-f.html
TOTAL 69,000,000
Q4 2008
Company Segment Goods Currency Ad Offers Uncertain Amount Invested Named Investors More Information
Challenge Games Social Games X X 10,000,000.00 Globespan Capital Partners http://venturebeat.com/2008/09/17/challenge-games-raises-10-million-for-web-based-role-playing-games/
FooMojo Social Games X X X 9,900,000.00 SoftBank Capital and SoftBank Corp http://www.virtualworldsnews.com/2008/12/foomojo-closes-99-million-in-series-a.html
IGG, Inc. MMORPGs X X 10,000,000.00 Led by the Vertex Group and joined by Hearst Interactive Media and IDG Venture Capital http://www.virtualworldsnews.com/2008/12/igg-raises-over-10m.html
Playfish Social Games X X X 17,000,000.00 Accel Partners and Index Ventures http://www.virtualworldsnews.com/2008/10/playfish-raises-17m-for-social-games.html
PlaySpan Payment Service X X 16,800,000.00 Easton Capital Group, Menlo Ventures, Novel TMT Ventures, and STIC http://www.virtualworldsnews.com/2008/11/playspan-raises-168m-in-series-b.html
Ray Flame Entertainment MMORPGs X X 800,000.00 InnoBridge Ventures http://jussilaakkonen.wordpress.com/2008/11/17/17-billion-invested-into-online-games-and-related-entertainment-in-years-2007-2008/
Twofish Payment Service X 4,500,000.00 Triplepoint Capital, Rustic Canyon Ventures http://www.virtualworldsnews.com/2008/10/twofish-gets-45.html
TOTAL 69,000,000.00
YEAR TOTAL 408,970,000
Source:  Show Initiative, LLC

About Virtual Worlds Management

Show Initiative LLC is the leading provider of trade events and media for virtual worlds and games. Show Initiative's Virtual Worlds Management division provides comprehensive media and events including Engage! Expo Conference (March 10-11, 2009 in New York) and 3D Training, Learning and Collaboration taking place April 20-21, 2009 in Washington DC. The company also publishes the Virtual Worlds Weekly email newsletter, the daily www.VirtualWorldsNews.com blog and the www.VirtualGoodsNews.com blog. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com   



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