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Download copy of the 36-page 1.4 MB PDF report This Virtual Worlds Management Industry Forecast 2008 brings together 45 virtual worlds industry leaders, including CEOs of developers, platforms, and agencies, analysts and thinkers, and lawyers and government representatives to offer their thoughts on and predictions for virtual worlds in 2008. Also examined in the report are the 2008 business goals for many of the leading companies in the industry. What follows are their essentially unedited responses. We've touched up here and there for formatting, but otherwise these are the thoughts of industry leaders in the words of industry leaders. Questions Asked and Answered We asked Virtual Worlds Management Industry Forecast 2008 participants the following questions: 1. What are your top 3 trend predictions for 2008? Growth is Top of Mind The single largest trend for 2008 is massive growth. When we asked for
their trends for 2008, Nine participants predicted a boom in new worlds
gaining significant parts of the market and 8 predicted that 2008 was the
year for significant population growth and a mainstreaming of virtual
worlds. When asked for their business goals for 2008, almost all
participants listed specific products, platforms, or services that they
planned to launch. Challenges Loom However, 2008 is not without challenges. While the predicted trends
ranged far and wide, participants are looking at 2008 with the same,
almost universal concerns. The new users will be confused by an
overcrowded space and unwilling to adapt to the "beta" technology
prevalent in many platforms with unwieldy interfaces or high technology
requirements. Likewise, the fragmentation of the space will present a
requirement for standards and interoperability, though that's still a
contentious belief. Joey Seiler
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